Death System

In one of Dave's Dev Blogs he talks about the Death System, this and a more updated article helps explain a little bit how death will work in EoC.

Living
The living state is the normal main state of the player with their normal health.

Incapacitation
Once the player reaches zero health they will move to incapacition; the enemy who attacked them will not loose Stigma.

In this state you will have a differnt health bar that has the maximum health of 10% of your Living states health bar.

Also, in this state you will be on the ground with limited options.

Player Options: Bystander Options:
 * Crawl around (slowly)
 * Poorly bandage yourself
 * Loot outer items of player
 * Attack player
 * Drag player (faster)
 * Bandage player (well)

Dead (in body)
If the player reaches zero health on their incapacition health bar they will move to a dead state and enemy Stigma will lower.

Please note that if the player reaches 100% health on their incapacition health bar they will move back to the Living state.

Player Options:
 * (will add more later)